Houdini FX / Compositing

Energy Shield

An energy shield effect built through Houdini simulation, rendering, and compositing in Nuke.

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Workflow

Simulation, growth, and light.

Houdini Pyro, clustering, and VOP SOP work were used for the simulation. Smoke trails were rendered with Mantra, while lighting, growth, and geometry were rendered with V-Ray in Maya. The shot was composited in Nuke.

Effects, rendering, and compositing by Sardar Jaff. The source footage was supplied separately.

View the original ArtStation project ↗

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