Environment / Personal project
Floating
Ruins.
Imagined architecture explored through environment concepts, render passes, and compositing studies.
Workflow & credits
Architecture, destruction, and compositing.
Buildings were modeled and UV-mapped in Houdini using SOP Boolean operations. The FX use Bullet destruction, Boolean fracturing, debris particles and geometry, and Pyro smoke. Rendering was completed with V-Ray in Maya, and compositing in Nuke.
Concept: Sean Hargreaves
Floating Ruins / Behind the imageMove your mouse to reveal the VFX pass
Featured project / Environment & FX
From geometry
to atmosphere.
Reveal the geometry and FX pass behind the finished environment. Both views share the same frame and timing.
FX research
Building destruction.
An isolated research clip shows the architectural form breaking apart before it becomes part of the finished scene.
Interactive render breakdown
Layers of an imagined world.


Environment development
9 works
View the original ArtStation project ↗
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